diFarm is where a farm's day gets written down: what was planted in which bed, what the scouts found in the rows, what was picked and sold, what went into the tanks, who worked and what they cost, and what the farm really made. I have been building it since January, in use on a working farm, from the database and its row-level rules up to the screens the team uses in the field.
It is modular. The core, tasks, calendar, reports and the team with its permissions, is $15 a month, and each module the farm needs adds a little, to $30 with everything and never per person: fields down to the bed, scouting with photos, harvest and sales, an inventory where every litre of fuel and bag of feed is logged as it is used, the herd book, personnel with a casual register, and the money in and out.
Its new landing page is drawn on warm paper. The first figure is one day on a farm, drawn live: the sun crosses, the lamps come on, and a farm log keeps time with it; move across it and you hold the clock. The modules sit as rings around the core, the money section morphs from one enterprise to the next, the store keeps its ledger at dusk, and the pricing builds a plan as you choose the kind of farm.